To find the graveyard with the Genetags, drop down below the home to the garden area, and look for a pass through a cave leading further away from the camp. She'll stay behind to talk with Sona, meaning it's a solo adventure for this next part. When the girl, who reveals her name to be Sona, tells you that all the crew members were buried in a graveyard with necklaces nearby, Sarah will ask you to retreive their Genetags so they can be returned to New Atlantis. Her parents have passed away, but not before she learned all about Sarah Morgan. When she resists, Sarah will realize she was born on the planet, and her parents were survivors of the Dauntless shuttle. Tell Sarah to let you handle things, and then tell the girl you're here to honor the crew or that you want to take her home. After trying to talk her down, Sarah will lose her patience, causing the girl to withdraw. A mysterious young girl will try to scare you off. Head up the makeshift ramp to the left until you can reach the treeline to where a shuttle piece has been converted into a home with a red doorway, and head inside. Sarah will note that a nearby campfire is still warm, meaning someone is still here! Just past the wreck, look for a longer path leading to a sloping rock upwards, and you'll find what looks to be a small home built into the crevice, including pieces of the wreckage, and a small garden area. There should be some wreckage to the right, so take the left path instead to follow the trail of debris until you reach part of a crew compartment that's heavily damaged. Once you reach the bottom of the ravine, cross a pool of water (its not toxic) and take out a few more wildlife before reaching a fork in the path. Speak to Sarah, and you'll learn that you need an Emergency Power Cell to power up the computer that holds the flight data of the missing shuttle, and she had used a few of them to power a distress beacon she set up on the nearby plateau. There's a small makeshift awning with a few supplies, but the wreckage - though still functional - is unpowered. Part of the shuttle will be close by as you first enter, with the main part of the wreckage further back in the valley where Sarah made her camp while waiting for rescue. Luckily, you won't have to walk far, as it should be a straight shot from your ship and under a small rock arch before you discover Sarah's Crash Site. Once you land, be sure to talk to Sarah Morgan to reassure her of your support, and set off in search of the crash site. Get into orbit around Cassiopea I, and look for a point of interest on the surface marked "Ship". Take off from the Alpha Centauri System and set your sights on Cassiopea, which is located far up and a bit to the left of the Sol System when viewing the starmap. Once you have the time to undertake this mission (Sarah cannot be dismissed as your companion until you do), travel to New Atlantis on the planet Jemison and head to the MAST District. The next time she requests to talk with you, she'll confirm that she wants to confront her past and find the wreckage of the lost crew shuttles, but to do so she'll need to confirm the coordinates of her own camp site on Cassiopea, and MAST has the records. Be sure to talk to her whenever an Activity notifcation pops up that mentions she has something to say.Įventually, she will confide to you about her time in the military aboard a ship called the Dauntless, and how in the early days of the Colony War, she took command of the ship during the Battle of Cassiopea before it was destroyed, and ordered the evacuation, resulting in one crew shuttle getting destroyed, another lost on Cassiopea, while she was stranded alone on a different part of the planet before being rescued. She will also gain relationship points simply by being a member of your crew, or through certain main story missions that involve her in conversations.
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